
Once that was handled, I simply moved the towers until they all fell into place.Īnd that was it for the demo. Eventually, I managed to carefully navigate the level while shifting the level at the right angle. What took the most time was setting the right path so that Lucios won’t fall to his doom.

It didn’t take me long to figure what the right orientation is. In this part, we are supposed to align the symbols to their counterparts in the background. It’s also where the demo starts to get some-what challenging. We are made aware that we are getting close on account of the sudden appearance of banners. Near the end of the demo, we find out that Lucios’ son is being held captive in a castle beyond the woods. The same also applies to the pedestals, some only allow for the world to change in one direction, while others allow you change it from left or right. I believe it’s for the sake of maintaining an optimal way of solving puzzles. There is also a limit indicating how far you can move towers. Most notably is the fact that you can’t move a tower that you’re currently on, unless you’re on it diagonally. It gives you the time to see if you did the correct move without guessing if Lucios can survive the transition.Īs you can imagine, manipulating the world does come with some limitations.
#Tetragon review full#
What I like about this is that the movement isn’t complete until it goes the full 90 degrees. This is accomplished by interacting with a pedestal and holding the L2 and R2 buttons to move the square. Interacting with them will allow you to change the orientation of the world by 90 degrees. Soon after, the game start adding in pedestal looking devices. You can change the world to give yourself a landing platform, or create a set of stairs to reach higher places on the other side of the square. By pressing the R1 and L1 buttons, you can cycle between all the stone tower-like objects and change their positions to suit your needs. What is important right now, is the fact that this lantern-like object gives you the ability to move tower blocks around. The lore stuff, you can take note for next time. By the midway point of the demo, you’re ready to change the world… literally.Ībout 4-5 levels in, the game introduces an object that contains a fragment of TetraGen. In this case, he can only climb a maximum of 2 blocks high and that he cannot survive a fall more than 3 blocks deep. The early levels establishes what Lucios can and cannot do. It’s gonna be up to the player to figure out a route to said portal. The objective of each level is to reach a portal located somewhere in the level. These are essentially the tutorial levels and the set up for the overarching story of the game. The first few levels are easy enough to pass with little effort. Without any hesitation, he jumps into the portal as if he knows deep down that his boy is somewhere, in there. He stumbles upon a mysterious portal that he’s never seen before. Some time later, Lucios notices that his boy has gone missing. His son, feeling bored, went into the woods in search of something to do. The demo starts with Lucios doing lumberjack things.

Players take control Lucios, a lumberjack, and more importantly, a father to a young boy. Tetragon is a 2D puzzle game set within the confines of a mysterious square-like world. Tetragon is more than just a puzzle game involving movable level elements and shifting gravitational forces, it is a story about a father looking for his lost son and getting him back home, no matter what.
