

* Decreased Unassailable cooldown from 3 to 2 sec added 30 sec cooldown. * Changed Shrug It Off: Decreased duration from 7 to 4 sec added -50% to Magic Damage received for skill duration decreased cooldown from 25 to 24 sec. * Changed the amount of Max HP boost from Health Lift. * Decreased Conversion Shield duration from 9 to 8 sec. * Added new active skill Mirror Warp and passive skills Inspiration Cloak, Magic Condenser. * Disabled use of other skills while casting Missile Rain. * Removed Marksman’s ranged accuracy boost. * Decreased Evasion’s ranged evasion boost from 14% to 8%. * Changed Wild Instincts: Removed basic bow attack boost decreased Move Speed boost from 10% to 8%. * Changed Intensity: Removed Aftereffect decreased skill duration from 30 to 15 sec decreased cooldown from 90 to 60 sec. * Decreased Missile Rain cooldown from 45 to 36 sec. * Decreased Concussive Arrow cooldown from 36 to 30 sec. * Changed Boneyard: Changed from Magic damage to Ranged damage decreased cooldown from 60 to 45 sec. * Changed Snare: Now requires Archery level 25 added removal of Shackle when skill is triggered added -20% reduction of Physical/Magic damage received for 3 sec. * Changed Deadeye: Reduced Attack boost effect increased cooldown from 9 to 18 sec. * Changed Endless Arrows: Was a Shadowplay level 20 skill, now an Archery level 10 skill. * Piercing Shot now requires Archery level 3. * Charged Bolt now requires Archery level 1. * Added new active skill Snipe and passive skills Eagle Eyes and Feral Claws. * Changing weapons in combat triggers a 2-second global cooldown. * Adjusted the amount of added experience gained when in a party from 0-15% to 3-9%, based on group size. * Damage dealt increases when the character is higher level than an NPC. Different instruments do not share a cooldown. * Instrument skills only affect the players in your own party (does not extend to everyone in the raid) * Spirit no longer affects health and mana regen in combat only gear and item stats affect this rate. * Increased the amount of hit points gained per level. * Increased the relevant damage gain per stat point from 0.1 to 0.2, and Stamina hit point gain from 8 to 12. * Increased Attack Speed on the Dual Weapons buff to 10% from 8%. * Reduced the aggro impact of health regen skills (health over time). * Magic Defense and Physical Defense: If a character’s Magic Defense is equal to its Physical Defense, the two are equally effective. * Modified damage and heal amounts of all skills weapon and character stats are more relevant to calculations. – Toughness is only increased by item stats. – Reduces additional damage above and beyond your Physical and Magic defense, damage reduction, etc. – Higher resilience means a lower chance of getting critically hit, and lowered critical damage received when you do. – This stat decreases your attacker’s critical hit rate against you, as well as the additional critical bonus damage you take. – Higher Focus decreases the target’s chance to Parry/Block/Evade. – This stat decreases the rate at which the target’s Parry, Evade, and Block cancel out your attacks.

– Healing Power is increased by Spirit itemized on Clubs and Great Clubs. – Contributes to Healing skills, rather than Magic Attack.
#Shipwrecks archeage map update
* Existing characters will receive a free skill tree respec with this update due to the significant skill changes below. We’ll endeavor to correct any errors as quickly as possible! This is the first (and probably only!) time we’re going through this process at such a scale.
#Shipwrecks archeage map Patch
Please keep in mind that these patch notes have come through the compiling of multiple source builds and then translation. The Marketplace (credit store) will not yet be available with this update. Expect these to be corrected ASAP in future updates. In addition, some pre-1.2 English strings may be out of date in terms of numbers or functionality. – 45 Minute AFK KickSome strings will still be displayed in Korean in this build due to the rapid turnaround from delivery to Alpha. – Removal of Bounty Hunter Cloak Arrest and Instant Judgment abilities. – Additional Gilda Stars granted through sub-level 30 PvE relative to sailboat and small house costs. – Normalization of ping-dependent skills (“fast” skills with no cooldown). – Adjustment of stolen trade pack split from 40% turn-in value returned to creator down to 20% returned to creator. – Addition of Gilda Star traders to cross-continental trade routes. These custom changes include (but may not be limited to): The following patch notes do not include Trion’s custom gameplay changes, which will appear in an upcoming Beta candidate build.
