
↑ "Feed Me Oil for iPhone/iPad Reviews".

"PS Mobile: Chillingo Games Coming to PSM, Starting with Feed Me Oil". ↑ "Chillingo and Holywatergames Strike Black Gold With 'Feed Me Oil'"."Feed Me Oil Shows Off Its Fluidity in Physics on iOS".

"Developer Alert: Cocos2d 1.0.0 Released". "How Feed Me Oil's developer struck gold in the App Store". "Holy Water Games Founder Alexander Ilin Enterprise Mobile App Consultant". The aggregate-review website Metacritic rated the iOS version 86/100, based on 17 reviews. Reception Receptionįeed Me Oil received positive reviewers from critics. Ilin hired five people to help with developing updates after the game's release, and eventually founded Holy Water Games with his new employees.
FEED ME OIL ONLINE ANDROID
It was then released for the Windows Phone on April 30, 2012, Android devices on July 3, 2012, and PlayStation Mobile on June 26, 2013. In its initial week of release, it became the top selling app in several countries, including the United States, England, and Australia. įeed Me Oil was first released for iOS devices on June 2, 2011. He also attempted to create gameplay mechanics that would function on any mobile device, regardless of screen size. According to Ilin, his primary goal when developing Feed Me Oil was "paying attention to every aspect of the design, from the physics to the graphics to the overall mechanics". Production began in August 2010, when Ilin was inspired to create a game with the core mechanic based around fluid after watching the trailer for The Unfinished Swan. The amount of time it takes to complete the level is also a factor when calculating the score.Īdditional level packs included with updates to the game introduced new special objects and mechanics, such as anti-gravity and oil-mixing.įeed Me Oil was developed by independent game developer Alexander Ilin, and was published by Chillingo. The less objects that the player uses to complete the level, the more points the player will be awarded.

There are also special objects in some levels, such as buttons, which may activate another pathway or lift an obstacle in order to be able to complete the level. Each of these objects perform a different task for example, the fan will "push" the oil in the direction that it is blowing. Some of these provided objects include: solid bars, fans, oil filters, and tornados. Players will be provided objects to use in order to guide the oil into the creature's mouth. Additionally, there may also be a certain color or type of oil that the creature wants. The amount of oil varies between level to level, and occasionally there are multiple creatures to feed oil to. As the player progresses through the game by completing levels, subsequent levels become more complex. The objective in the game is to fill the creature's mouth with oil (hence the game name).
